NehemiahBeta

Guide

How to play Nehemiah

Rebuild the wall of Jerusalem in 52 days with a crew of up to four. Every day has the same three jobs: carry, build, defend. Here is everything you need for the first day and the last.

Play free in your browserNo install, no account.

Starting a game

  1. Open play.nehemiahgame.com in a desktop browser (Chrome, Edge or Firefox).
  2. To play with friends, choose to host. You get a five-letter room code and an invite link. Send either to your crew.
  3. Friends enter the code, or open the link, and join the same crew. Up to four players.
  4. When everyone is in, the host begins the work.

New to the game? Choose Learn the Basics on the title screen for a short practice at the Sheep Gate. It walks you through carrying, building, the sling and helping a fallen crewmate up, one step at a time.

Playing alone works too. The host can add bots to fill the empty places in the crew and choose how skilled they are, and a person who joins later takes a bot's place. A lone builder works the wall a little faster to make up for the missing hands, and when no one else is playing, the menu pauses the game. Still, the game is at its best with two to four.

How a day works

Each section of the wall takes a few days, and the whole stretch is the goal from the first morning. The sun crosses the sky on the day plaque. At nightfall the day ends and the work picks up again the next morning, but the stretch must stand before the stars come out on its last day, or the work fails. Finish early and you move on to the next gate with days to spare.

Enemies come in waves. A bell rings a few seconds before each one and a pointer shows where it will hit; between waves a few stragglers keep coming.

A builder who takes too many hits goes down and can't get up alone while anyone is still standing. Go to them and press E to help them up, back to full health.

At dusk the crew counts the day's work, and the next day starts when everyone is ready. When a run ends, win or lose, the end screen plays back its highlights and the crew votes on what to do next.

If 10 enemies get into the city, it falls and the run is lost. Finish the wall by day 52 to win, as in Nehemiah 6:15.

Evening light over the Sheep Gate. The day plaque's sun is nearly set with nine seconds of daylight left, a red Wave pointer marks an attack coming from the right, and the crew works at the half-built gate.
The sun is low: nine seconds of daylight left, and a wave is on its way.

Watch posts

Nehemiah set people behind the wall “by their families” with their weapons (Nehemiah 4:13). Each section has two footings for watch posts just inside the wall.

A slinger stands on a timber watch post behind the stone wall, a basket of sling stones at his feet, while an enemy in a bronze helmet approaches outside.
A watch post behind the Sheep Gate, stocked with two loads of stone.

Controls

Everything works on keyboard and mouse or on a gamepad, and the on-screen hints follow whichever you are using. All keys can be changed in Settings.

ActionKeyboard and mouseGamepad
MoveWASD or arrow keysLeft stick
AimMouseRight stick
Pick up, deliver, build, help up, climbEA (bottom button)
DropQY (top button)
DashSpace or ShiftB (right button) or left bumper
Sling: hold to charge, release to throwLeft mouse buttonRight trigger or right bumper
Horn (sections with the horn)RLeft bumper
Menu (pauses when no one else is playing)EscStart

Enemies

Every enemy attacks nearby workers first. Some go for gaps in the wall; others, the wreckers, batter it. A wrecker that knocks a stretch back down to its foundation opens a new gap.

The 12 sections

The campaign goes around the city gate by gate, starting at the Sheep Gate, in the order of Nehemiah chapter 3. Each section adds one new twist. For the history behind each gate, see the gates of Jerusalem in Nehemiah 3.

TempleCity of DavidKidron ValleyHinnom ValleyPool of ShelahJerusalem455 BCE · NEHEMIAH 3Nstart1Sheep Gate2Fish Gate3Old Gate4Broad Wall5Tower of the Ovens6Valley Gate7Dung Gate8Fountain Gate9Water Gate10Horse Gate11East Gate12Inspection Gate
The crew at the wall by the Sheep Gate, with a sheepfold outside and a raider coming.Days 1–4

Section 1 of 12

Sheep Gate

Nehemiah 3:1

Eliashib the high priest and the priests
Finish the gate: hang its doors, bolts and bars.
Choose a gate, a picture, or use the arrow keys. Schematic and not to scale: circles are gates, squares other landmarks, and some positions are debated. Screenshots from the game.
#SectionDaysTwist
1Sheep GateNehemiah 3:11–4Finish the gate: hang its doors, bolts and bars.
2Fish GateNehemiah 3:35–8Heavy beams that two builders carry together.
3Jeshanah GateNehemiah 3:69–12No quarry stone: salvage it from the burned rubble.
4Broad WallNehemiah 3:813–17A double-thick wall: more stone, and room for four at the work.
5Tower of OvensNehemiah 3:1118–23Make the mortar: lime and water into the trough, then to the wall.
6Valley GateNehemiah 3:1324–29Enemies come up the valley in surges; sound the horn to gather the crew.
7Dung GateNehemiah 3:1430–33A long haul from the yard: pass loads from builder to builder.
8Fountain GateNehemiah 3:1534–36A quieter stretch by the pool of Shelah, with water close at hand.
9Water GateNehemiah 3:25-2637–41Night falls on the work: keep to the torchlight.
10Horse GateNehemiah 3:2842–47Narrow lanes between the priests' houses.
11East GateNehemiah 3:2948–50Messengers call you down to Ono. Don't go with them.
12Miphkad GateNehemiah 3:3151–52Everything at once, to close the circuit.

Marks

When a section is finished, the crew can earn up to three marks. Each is earned on its own.

Tips for your crew

The guard duty is straight from the account: Nehemiah's builders worked with a weapon close at hand. Read why they did.

Ready for day one?

The stones are at the Sheep Gate. Bring your crew.

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